How Much Would You Pay For Single-Player or Multiplayer?

Illustration for article titled How Much Would You Pay For Single-Player or Multiplayer?

Modern Warfare 3 and Battlefield 3 are two of the most hyped video games of this fall season. The people who buy them—and who will enjoy them—may only play half of them. Yet they pay full price.


The buzz for these games is on their multiplayer, their presentation of virtual war as the most fun and popular online game this side of poker. Their single-player? Plenty of gamers ignore it. Others just play solo and never play multi, yet publishers EA and Activision make and sell those halves as part of single games and charge full price.

But there's an experiment going on, it seems. EA, last night, said it would now sell its early-2011 boxing game, Fight Night Champion in parts, digitally. They are selling the whole thing for $30 but will charge just $5 for single-player and $10 more for a basic online mode. We don't know how or why EA is testing this out, but it brings up a pair of questions, questions for you to answer, because, really, is this about a boxing game?


Or could it some day be about something else?

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I used to enjoy the single player campaigns in CoD games, but something about MW3's story rubs me the wrong's the same issue as MW2, only this time I am more privy to's like PG-13 action movie summer blockbuster storytelling, i.e., pandering idiocy. The set pieces and action are cool to look at, but being that they're usually glorified cutscenes, recycled "breach scenes", or "press X to win" commands, the campaign is nothing more than "expected". A good story—with good dialogue— could cover up for this sort of ho-hum "oh, this again" experience, but it's just not there. The voice acting seems less impressive than in MW2, though not as insufferable as Sam Worthington's Ameristralian accent in BlOps, but the lines they deliver are so...they make me wonder if there isn't an opening for a directional assistant that desperately needs filling. It can be something as simple as a character saying, "now, run forward, we have to get to the place or thing with a very, very specific name that I will say in full every time!". There is no subtlety, and absolutely no believability, at least for me. That bums me out because I really enjoy a great single player campaign. If MW3 is an indication of what I would be able to buy separately from its multiplayer component, I would have to say I would pay 5, maaaaybe 10 dollars, but no more than that. For the same money I could probably find a more fresh, unique, compelling experience on Xbox Live Arcade.