How Health Works In Diablo III

Think you can just stock up on healing potions to keep your character alive in Diablo III? Think again. Blizzard has released an in-depth guide to how health and healing help promote strategic play in the eagerly anticipated sequel.

Sure there are potions in Diablo III, but they are both rare and on a timer, so downing a bunch in quick succession is not an option. Certain classes have skills that can help restore health, but Blizzard says that these are specialized skills that require careful use and often incur consequences.


So how can you stay on your feet when the minions of hell are nipping at your heels? It's all about the health globes.

You've seen them in videos and screenshots. If you're one of the lucky folks to catch the game at a show, you've seen them in action. Health globes are little red glowing balls of healing goodness. Pick one up, and your health goes up.

Killing a regular enemy has a percentage chance of dropping a weak health globe. These weak globes will be your primary means of staying alive in the harsh environs of Diablo III.


Rare and champion monsters will often drop medium-sized health globes once their health drops below a certain percentage, giving players back a large percent of their health and keeping them in the fight.

The real strategy comes into play with boss monsters. Some boss monsters will drop large health globes when they take damage. Other bosses will spawn lesser enemies you can harvest for health globes at the cost of taking your attention away from the main fight. It's up to you to determine when to risk going for health and when to play it safe.


It certainly sounds a great deal more engaging than simply clicking on the potion button over and over again. Check out the link below for more on how to keep breathing in Diablo III.


Health [Diablo III]

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