How 2011's Best Game Trailer (So Far) Was Made

Illustration for article titled How 2011's Best Game Trailer (So Far) Was Made

That amazing trailer for upcoming shooter Bulletstorm — the one taking the mick out of Halo's famous "diorama" trailer — wasn't done with fancy computers. It was done the old-fashioned way. With artists. And fake vomit.

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A Reddit user's girlfriend worked on the commercial, and ereinecke posted a series of pics showing how the trailer was made. It's great seeing, for once, something that didn't take polygons and processing to build, but hands, brushes and a steady hand.

Bulletstorm will be out on PC, Xbox 360 and PS3 next month.

[imgur]

Illustration for article titled How 2011's Best Game Trailer (So Far) Was Made
Illustration for article titled How 2011's Best Game Trailer (So Far) Was Made
Illustration for article titled How 2011's Best Game Trailer (So Far) Was Made
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Illustration for article titled How 2011's Best Game Trailer (So Far) Was Made
Illustration for article titled How 2011's Best Game Trailer (So Far) Was Made

DISCUSSION

Yeah polygons aren't exactly a simple thing to work with. This trailer is very impressive...in terms of the skill of making the dioramas. But to make that Halo trailer also requires a lot of skill too, those CGI models look like real models, they would have taken a lot of digital sculpting skill, texturing, lighting, rendering. CGI isn't a simple process, bugs me the way people marvel at stop-motion skills like this but then hate on or criticise CGI as if it's the easy way out. Both require a lot of time and skill.

The CGI may not technically exist (other than in the digital realms), but it still took several people a lot of time and hard work just the same.