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As you can see, these patch notes look very much like what you’d expect from a game these days: A chunk of digital nips and tucks to address outstanding bugs, improve quality of life features, and tune up certain gameplay mechanics. That includes, in this case, the 11th item (as if it were buried to say, “yeah, we know it’s annoying”) under the Content Updates section that reads out “improved player control over gun and enemy combat chatter within the settings menu.”

As observed by GamesRadar, High on Life isn’t the only game to get a feature like this. Forspoken, which is playable as a demo on the PlayStation 5, also has a talking inanimate object: a seemingly sentient bracelet. Like High on Life’s guns, it too has gotten under enough nerves to earn an option to adjust how frequently the thing spouts random dialogue at you.

Chatter and annoying voices can sour an otherwise pleasant game, though often this kind of thing won’t be pervasive throughout a game. The ability to adjust such features is certainly appreciated and allows more room for experimental, quirky choices like talking guns or bracelets; I’m all for giving people the choice of how they want to tailor, or hear a game. Now if you’ll excuse me, I’m going to go play some Gex.