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Here’s something you don’t usually see in the hype for big budget games: Ubisoft says the PvE/PvP Dark Zone regions in March’s The Division 2 will collectively be a third smaller than they were in the first game and the player count will be halved to 12. The Dark Zone could be desolate in the first game, but Ubisoft suggests it’ll be more packed and exciting this way.


Editor-in-Chief. Playing: Watch Dogs Legion (need to get back to RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint)

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How does reducing the size of the map by 33% while simultaneously reducing the population by 50% increase player density? Or does it mean enemy density as there are less players killing enemies in the smaller environment?