
Itās awesome that Microsoft added backwards compatibility for (some) Xbox 360 games to Xbox One, but itās hardly a perfect situation. One of most demanded games for compatibility, Halo: Reach, comes with a crappy frame rate.
Update (12/29/15 at 1:20 pm): Microsoft knows there is a problem:
āWeāre aware some users are experiencing issues playing Halo: Reach via Xbox One Backward Compatibility. The Xbox engineering team is currently looking into the issues and are working to address them.ā
With the end of the year upon us, I havenāt had much time to spend with older games. Iām still trying to find time to finish up the new games.
That said, itās not shocking Halo 5 has prompted lots of fans to dig into the gameās history. Thus, a recent thread on an Xbox One subreddit caught my eye: Halo Reach on Xbox One is pretty much unplayable. Thatās a pretty bold claim!
Theyāre not alone! Lots of people seem to be having issues with the game.
I asked Kotakuās Kirk Hamilton to load the game up earlier today, and he confirmed it āruns pretty damn crusty.ā Unplayable may be slightly hyperbolic.
This video helps show whatās going on between the different versions.
Some have claimed the game dips into the teens, and while these videos donāt provide evidence for drops that bad, itās clear the Xbox One version is worse. Most of the time, the Xbox 360 version holds steady at 30-frames-per-second.
Another video has a player explaining the biggest issue: the troubled frame rate means itās harder to play the game.
So far, Microsoft hasnāt responded to my request for comment. Emulation can improve over time, though, so itās possible Microsoft could smooth this out.
Others have mentioned problems with Gears of War 3, as well, but we werenāt able to personally test that out.
Have you noticed other issues with backwards compatibility? Let me know!