Halo 3 Keeps Winning (Advertising) Awards

Illustration for article titled Halo 3 Keeps Winning (Advertising) Awards

Say what you will about Bungie's Halo 3 from a gameplay or plot standpoint, there is one aspect of the game that was excellent from start to finish - the ad campaign. Created by the McCann Worldgroup and T.A.G., the Halo 3 "Believe" ad campaign featured no gameplay footage, instead creating a mood using strong imagery that stirred the audience in a way simply looking at a video game could not. Last night the campaign received best in show at The One Show, an annual worldwide advertising awards show that celebrates great ideas in marketing.


"The 'Believe' campaign catapulted Halo 3 from an ordinary video game into a worldwide cultural phenomenon due to its ability to build an emotional rapport with the audience," said Mary Warlick, CEO of The One Club. "The innovative stream of interactive TV, Web and cinema advertisements was an inspired approach that successfully attracted an audience beyond the typical gamer."


Just last week the campaign walked away with the Grandy, the top honor at the 2008 International Andy Awards. Halo 3 shall truly go down in history as one of the best (advertised) video games of all time.
Halo 3 Believe just keeps on winning. [Adland]

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The best part of Halo 3 wasn't in Halo 3. It was in that ad where everything seemed to be lost, the Chief seemed to be defeated, and in his hand you see the grenade (or whatever). That was such an incredible ad. Without such emotionally evocative advertising, would Halo 3 now be looked on by many as a disappointment? I think it's a better game than the second but ended up feeling disappointed at the end in large part due to that advertising campaign that promised something so much deeper than before.