A recently uncovered Rockstar Games patent suggests the developer could be using new technology to make NPCs in its games more immersive, particularly when it comes to the highly anticipated action-adventure crime sim GTA VI
As spotted by Reddit user Tobbelobben30 (via Eurogamer), former Rockstar Games lead AI and gameplay programmer Tobias Kleanthous issued a patent in April called âSystem And Method For Virtual Character Locomotion.â The 11-page document, as Kleanthous described on LinkedIn, was âarchitected and implemented for gamesâ at the Grand Theft Auto and Red Dead Redemption studio. According to the paperâs abstract, the patent houses âa system and method for controlling the animation and movement of in-game objects.â In laypersonâs terms, Kleanthousâ tech should make characters way more life-like. Tobbelobben30 detailed the patentâs contents in their Reddit post:
âBased on this patent, it seems like theyâre using a clever system. Theyâve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. For instance, think about a character in the game walking in the rain, feeling tired, or getting injured. Instead of designing separate animations for each of these situations, they use these building blocks to put together the characterâs movements naturally. This means GTA 6 can have more diverse and lifelike animations. So, when you play GTA 6, youâll see characters moving in ways that match the weather, their energy level, and their injuries. This makes the game feel more immersive. Itâs like having characters that can adapt to different situations, making the game world feel more real and thrilling.â
âImmersiveâ can so often be an empty marketing buzzword thrown around ahead of game releases, but when it comes to this patent, the adjective couldnât be more apt. Based on the tech described, Rockstar Gamesâ gamesâparticularly GTA IVâshould have characters with more dynamic animations, giving their worlds unparalleled realism. While Tobbelobben30 couldnât verify if the system was used in Red Dead Redemption 2, they did say that the animations in Rockstarâs upcoming game will be âincredible.â (Kleanthous gave a talk during GDC 2021 about some similar tech used in the cowboy RPG.)
Various Reddit users have shared their reactions to this new locomotion patent. âYeah itâs gonna be mind-blowing, even in the leaks the animations and physics looked insane,â ArkhamIsComing2020 said, referring to leaked development footage from September 2022. âSoo procedural animation? Niceeeee,â quipped ProceduralFish. âSo basically if my arm gets hit with a bat I wonât be able to shoot as well? Thatâs kinda cool,â noted rustynutsbruh.
Kotaku reached out to Rockstar Games and Tobbelobben30 for comment.
We still donât have a definitive release date for Grand Theft Auto VI, despite learning a lot about the game in recent months and years. A plethora of details have been made public, though, including the city in which the game will take place and the characters weâll play as, all thanks to an 18-year-old hacker who used an Amazon Fire Stick to gain access to Rockstar Games from a hotel room.
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