Ash Parrish, Kotakuās co-host of Splitscreen and esteemed expert on all things Lady Dimitrescu, Final Fantasy, and hornt, has left us.
Itās been a trying time for us at Kotaku as weāve shed some of our favorite colleagues. We decided to take a short break from roasts as we recovered from the last few, but now itās time. So, Ash, I hope you enjoy this belated ode to your thirsty wonder.
Patricia Hernandez, Kotaku Editor-in-Chief
Ash, you were one of the biggest reasons I came back to Kotaku, and now youāre gone. EAT SHIT. (But also, thank you.)
John Walker, Kotaku Morning Editor
This is so unfair. Roasting Nathan was easy. But I actually like Ash. I mean, how am I supposed to be mean about someone so awesome, passionate, talented⦠oh hang on a minute, Iāve just remembered how she pronounces āPicross.ā
āPicross,ā as you already know, is pronounced āpick ross.ā Because, well, itās a game based on making a picture. A āpick cher.ā Thereās no controversy about this, thereās no widespread conflicting opinion. Much as few would argue that āfishā is pronounced āCanterbury,ā thereās not an argument to be had here.
Ash pronounces it āpie cross.ā Yes, I know. You too were thinking, āBut Ash is like, the best writer here. I have nothing bad to say about her.ā And now you are thinking, āMaybe everything I know is wrong and flawed?ā
So good riddance, Ash. How dare you? How dare you?
Brian Ashcraft, Kotaku Night Editor
When Ash first joined Kotaku, there was some confusion over the use of the name āAsh.ā Previously, I had been known as āAshā or āBashāāeither was fine, really. But, when Ash arrived, she was definitely an Ash, full stop, and since there can be only one Ash at a time, she won out and got the moniker. But now sheās gone! Which sucks, but hey, unlike all the other folks that work here, at least I got a nickname back out of this. So thereās that.
Riley MacLeod, Former Kotaku Editor-At-Large
Ash came in at such a difficult time at Kotaku, though thatās probably true of everyone in one way or another. I always admired the way that, though she saw our challenges for what they were, she didnāt let that deter her from jumping in with humor, passion, and dedication. She has such a knack for finding great stories about people, and Iām so excited to see what stories she tells next. Iām sorry if this isnāt mean enough, Iām on my phone.
Heather Alexandra, Former Kotaku Senior Critic
Iām about to turn an unspecified age in my early thirties soon. I started this when I was in my twenties, so you know…time flies. Which means a lot of faces and cool people to meet along the way. It also means sometimes you watch them move on to other things.
Anyway, because Iām a Boomer now, my memory of the Kotaku timeline is hazy. I believe that Ash was just in the process of getting hired as I left for Double Fine. So I didnāt really get to work with her directly but I have had the privilege of watching her develop from the perspective of a reader.
The important thing is this: Ash didnāt hold back. From the start, it was clear where her priorities rested: telling her truth and anchoring each article in the weight of her own experiences and opinions. It can take writers some time to get comfortable with this. Putting yourself on the page is a risk; this is not an industry where readers always react well to the personal. Which is why itās key that I stress that Ash did this right away and was very good at it.
Because she was good at it, and because she (as any good writer should) has a low tolerance for bullshit, her work has a rare quality. Itās fearless and that boldness certainly had a cost in terms of online trolls and assholes.
I donāt know what her plans are post-Kotaku but I do hope they involve writing. Because in short order, Ash has established herself as a voice that you can trust to be clear, honest, and unafraid. We need writing like that; Iām happy she was able to do that here and very glad that I got to see it all as it went down.
Ian Walker, Kotaku Staff Writer
The only bad thing I have to say about Ash is that sheās so cool it makes roasting her nearly impossible. I hope she enjoys whatever dorks she works with next.
Stephen Totilo, Former Kotaku Editor-in-Chief
Hmm. Ash is tough to roast. I mean, I think I have to say something mean, otherwise she wonāt notice or tweet about it. But itās hard.
She already makes fun of herself for bawling when I told her I was hiring her, but I found that touching.
Yeah, Iām struggling here. Ash joined Kotaku at a time of multiple national crises and Kotakuās third or fourth consecutive corporate cataclysm. Yet she shined from day one.
She is among the boldest writers Kotakuās ever had, and Iāll miss reading her on the site.
Zack Zwiezen, Kotaku Staff Writer
Ash was a great writer who was always able to find a fun angle that made all of us laugh. She also only worked at Kotaku for like 15 days or something like that. Good run, hope whoever replaces her sticks around a bit longer. And to whatever site is taking her on next, be prepared for some āhorny on main.ā (Itās good content. Just be prepared.)
Ethan Gach, Kotaku Staff Writer
Ash might be the slowest blogger Iāve ever worked with. News would break in one time zone and get posted in the next. It was excruciating to watch sometimes as someone with a deeply unhealthy attachment to doing things fast and seeing them go up on the site even faster.
But it was ultimately comforting to know that a writer of Ashās rare talents had at least one weakness. The alternative was to see someone walk out of the internet fog one day and immediately start posting bangers on the site that were equal parts funny, insightful, and cut like a fresh pack of razors. Itās hard to write fast, but even harder to imbue just about everything you write with the same quality of wit and no bullshit whether youāre geeking out about the Overwatch League or lampooning the eternally staggering whiteness of spaces everywhere, but especially here in video games. Iāve sat in front of empty Google docs for hours waiting for the good stuff to flow and it very rarely does. Ash without fail always had something to say and it was always worth reading. My only regret is that now itāll be at some other website.
Ari Notis, Kotaku Staff Writer
I donāt have a roast for Ash, not because thereās nothing to roast (cāmon, the number of aliens and demons sheās declared an intention to bang could fill a textbook) but because her departure makes me really, really fucking sad. Ash came on board more than a year ago, during the same hiring wave that added a crop of writers to Kotakuās masthead: me, her, Zack, and Ian. We plus Alexandra, one of the siteās stalwart editors, made up Kotakuās so-called class of 2020. Ash is the first to leave. May she rest in peace.
Thereās also little argument that Ash, had she not left the site and therefore Thanos-snapped herself out of existence, would have gone on to be the classās valedictorian. Starting off as a Kotaku writer, you face a heavy burden. These are big shoes to fill. Thereās a predetermined idea of what a Kotaku writer isāa sharp, brash, fearless thinker who regularly publishes head-turning journalism but also maybe sometimes blogs about dicksāand, because of circumstance, you want to morph yourself into that mold as fast as possible. Usually, thereās a learning curve. With Ash, there was not. From day one, she embodied the spirit of Kotaku.
What Ash likely doesnāt know is that she, perhaps more than anyone here, helped teach me how to be a Kotaku writer. Last July, we tag-teamed a post about a moment in Paper Mario: The Origami King that blew us both away. (Warning: Donāt click that unless youāve played The Origami King…or donāt give AF about spoilers.) Getting a chance to hash that out with Ash, to have a hands-on teacher hold my hand and show me itās fineācool, evenāto write about emotional truth as seriously as you would scientific fact, has informed so much of what Iāve published in the past year.
I know the moment stuck with her, too, because it made it into her farewell post:
If I could summarize my time at Kotaku in a single quote, itād be one from the eternally slept-on Paper Mario: The Origami King
āThis is what every Bob-Omb hopes forāa chance to change something for the better. To make an impact.ā
I dearly hope I have.
That itās even a question kills me! Obviously Ash made an impact. Obviously Bobby, the character behind that quote, did too. How fitting that neither realized it. I figured I had a chance to tell Ash, and posted as much in Kotakuās Slack.
My post went up at 6:03 p.m. ET, a full 180 seconds after Ashās last day here officially wrapped up. Her Slack account was already deactivated, because the powers that be at this company care, if nothing else, about enacting policies to the fucking minute. Sadly, there is no way for me to tell her now. The only form of communication in the world is the Kotaku Slack channel, in which she now no longer exists.
I wonāt presume to know Ashās reasons for snapping her fingers and turning herself into space particles, never to be seen again in the dusty halls of the chatroom weāve dedicated to talking about the hottest and nottest Hades characters. I have a guess. Itās a reasonably well-informed one. I wonāt put it to ink.
Alexandra Hall, Kotaku Senior Editor
I donāt want to roast Ash. Sheās too good, too vivacious, too admirably, unapologetically hornt, for me to want to knock her wild spirit down a peg. It was an honor to work with her and witness the start of whatāll doubtlessly be a successful, exciting career. Everything Heather said above is spot on, and if Ash actually learns how to turn around a one-graf breaking news story in less than 45 minutes, sheāll be nigh-on unstoppable.
Lisa Marie Segarra, Kotaku Staff Editor
Ash has a habit of thinking that not liking cats and being horny on main are personality traits. I am here to remind her, once again, that they are not. Get a hobby.
But itās not much of a dig considering that Ash does have an actual personalityāand a decent one too! Even without ever getting to see her in person, I can just feel how fun Ash is to be around and the kindness she radiates. Her ability to be, at once, charming and not take any bullshit makes her one of my favorite people to have worked with.
Ash might play up her thirst posts, but her true skill lies with her talent for making even mundane scenes in games feel compelling. Ash writes like her life depends on it, and she can find something meaningful in anything. She has some of the best raw talent of any writer Iāve ever seen, which made editing her such a joy. And which makes this goodbye so hard.
Nathan Grayson, Former Kotaku Senior Writer
[Remains deceased after Ashās roast of him]
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