If you played Ghost of Tsushima, you were likely floored by how fast it loads. Despite taking place on an enormous open world, you can fast-travel from one end to the other in seconds, which might give you the impression that Sucker Punch, the gameâs developer, employs literal wizards. Thatâs not the case. Whatâs more, throughout development, the definitively non-wizard staffers didnât even recognize how unusual Ghostâs blink-and-youâll-miss-it load screens were.
This came up earlier today when Sucker Punch co-founder Brian Fleming participated in a digital ask-me-anything session at the Game Developers Conference Showcase. Speaking to moderator Bryant Francis of Gamasutra, he detailed the Sucker Punch teamâs collective shock at the public reaction to Ghostâs load speeds.
âWe lived in this world where the game worked the way it worked for years,â Fleming said. âSo when we shipped, and the news was like, âOh, my god, the game loads so fast,â we had taken it for granted how big a deal it was.â
As for how the company was able to finagle such lightning-fast load speeds, Fleming credited the art and engineering teams for âunderstanding what was core to the game so we didnât have to reload all the time.â The team also deployed lower-resolution versions of textures, so as to fade objects in while the player loads into a new environment. Ghostâs naturally idyllic art style played a part, too, by simply being less visually noisy than other big-budget productions.
According to Fleming, the fast speeds were also contingent on âbasicsâ like âbeing careful about organizing data.â
Everything Fleming said about the process is in line with what Kotaku reported last summer. (Yes, we were among âthe newsâ that âwas like, âOh, my god…ââ) In July, staff writer Ian Walker spoke to Adrian Bentley, lead engine programmer at Sucker Punch, about all the work that went into shrinking Ghostâs load speeds by a significant margin. If youâre interested in a deeper dive about how it all works, you should definitely revisit Ianâs piece:
https://kotaku.com/ghost-of-tsushima-devs-slowed-down-load-times-so-you-co-1844409624
Today, Fleming hinted that Ghostâs loading speeds might just be a glimpse at the truly lightning-fast load speeds in the future. When asked what development technology he was most excited about, Fleming pointed to the PlayStation 5âs new storage system.
âThe loading systems there will change the way that we think about how we make games,â he said. âItâs so fast that even the idea of unloading the things that are just off-screen on the camera just in time is possible, and that really fundamentally could change how we think about making games.â
More Ghost of Tsushima
https://kotaku.com/ghost-of-tsushima-six-months-later-1846088804
https://kotaku.com/lets-talk-about-ghost-of-tsushimas-ending-1844534753
https://kotaku.com/ghost-of-tsushima-the-kotaku-review-1844368841