I have not raged as hard at a video game this year as I have Gears of War: Ultimate Edition—and it’s all because of the horribly inconsistent shotgun. Thankfully, the source of my anger is about to improve.

To understand why this is such a big issue, I will refer you to the following GIF (source unknown):

My blood pressure rises just looking at this. Those are shotgun rounds firing at point blank rage. The shotgun is the most-used weapon in the multiplayer!

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Today, The Coalition announced that a title update is coming to Gears of War, and, among other things, it has its sights set on the shotgun. The developers write:

We wanted to improve the Gnasher by focusing on producing a consistent shot, so players can better predict and estimate the damage they are doing to opponents. We’ve done this by changing the Gnasher from a randomized pellet spread to the same shape spread. This will help reduce occurrences where you do less or more damage than expected, and also help players calculate their damage expectations during gunfights more accurately and consistently.

Additionally, we’ve also removed the “Idle State” from Multiplayer, which could result in your first shot landing off center if you hadn’t aimed or fired your weapon after a small period of time.”

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On top of that, they’re also fixing a bug where Gnasher shots registered as headshots by mistake. I haven’t gotten a chance to test this out yet, but the fact they’re addressing it at all makes me very happy.

You can read about the rest of the tweaks coming to Gears of War here.