Note that after I ran the test I realize there were still two settings that were not maxxed. Both screen space reflections and depth of field can be upped to insane, which lowered the average FPS to around 90 at 1920 x 1080.

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Meanwhile, at 4K ultra settings . . .

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An average of 40 is more than playable, all things considered. In fact, the lower frame rate makes the transition between gameplay and cinematic scenes a bit less jarring. I could probably squeeze a bit more performance out of the game by following Nvidia’s ridiculously in-depth tweak guide, but I don’t want to.

This is a beautiful game that’s running beautifully on my PC. Despite somehow playing through each game in the series, I’m not the biggest Gears of War fan. That said, I am having a joy of a time so far. Maybe I am a Gears fan and just won’t admit it. Either way, Gears of War 4 feels like a PC game, and not a port of a console title that wasn’t officially announced until a few months before launch.

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If you’re interested in playing on PC, here’s how powerful your system must be to do so.