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Summary
To Get There is a turn-based puzzle. Manage a group of robots, plan your moves, collect energy sources, and avoid traps. Simple and intuitive mechanics, but truly challenging levels that require attention and strategic planning.
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To Get There News
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CultureNewsEx-Assassin’s Creed Hexe Director Explains Why Trying To Get Things Done With 1,000-Person Teams Felt Like ‘Pissing Upstream’
Clint Hocking, the first Assassin's Creed Hexe director to exit the project this year, recounted the 'disconnected' process of developing Ubisoft's Watch Dogs: Legion
By Lewis Parker