Dungeons & Dragons’ lead rules designer Jeremy Crawford has a tough job. To keep the game in top form, he’s got to…
Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.
Dungeons & Dragons’ lead rules designer Jeremy Crawford has a tough job. To keep the game in top form, he’s got to…
This is an excerpt from my upcoming book, BLOOD, SWEAT, AND PIXELS, which comes out on September 5 and tells the…
Big news for me today: Boss Fight Books has launched its fourth Kickstarter, and my upcoming book Final Fantasy V is…
Each year Atlanta-area anime and gaming convention MomoCon selects five independently developed video games to…
For some people, board games are only bits of cardboard, wood or plastic. They’re just spaceship models or dungeon…
Storytelling was never the same after Dungeons & Dragons. When players, guided by a dungeon master, knit a dense…
Would you watch an animated series about Destiny bounty hunters before the Fall? Would you play a game where you…
Here’s a bad thing about a very good video game: there are too many nights in Persona 5 where I want to go out on…
Drawn to Death hurts to play. It is too floaty and stiff to work as multiplayer shooter and while the art style…
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