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Summary

The Sixth Sin is a first-person psychological survival horror game. In 1996, thirty-two children died in one night at St. Adela’s Orphanage on Blackmoor Hill. Thirty years later, the player returns to the orphanage carrying a box left by the only adult who survived that night. The game features a grid-based inventory where items have shapes and can be rotated, an ultraviolet flashlight mode as the only means of harming certain spirits, puzzles solved in the environment without a pause menu, hand-drawn ritual sequences, mirrors that act as passages, and a radio voice whose guidance the player chooses whether to trust. Developed by HAPPYTECH, a one-person studio in Türkiye, in Unity.

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