It’s true, I’m one of those people: a save scummer. And I’m not ashamed of it.
I spent three hours staring at this puzzle, wondering if I was losing my mind.
“This piece of the game is supposed to be difficult,” the game designer Jonathan Blow recently said to me as we…
The Witness is not like other games, so it stands to reason that a Witness speedrun would not be like other…
Do you see this? This is what madness looks like. Thank you, The Witness, for driving me truly insane.
It’s 2:00 AM on a night this past fall, and The Binding of Isaac designer Edmund McMillen is in bed, watching a…
I’d rather not spoil anything. I’d rather you figure out everything in The Witness yourself. But if you need some…
While playing The Witness for this review, I wrote an email to its lead creator, Jonathan Blow. It was a moment of…
At Ubisoft, big video games like Assassin’s Creed are developed by hundreds of people at many different studios…
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