ReviewsBoard GamesReviewsBoard GamesThis Tabletop Horror RPG Will Have You Putting Away D&DDespite some clunkiness around its mechanics, the revision to Hunter: The Reckoning is easy to recommendByClaire JacksonPublishedJuly 13, 2022
CultureTotal RecallCultureTotal RecallLet’s Remember How Amazing 2002 Was For Video GamesFrom Super Mario Sunshine to GTA: Vice City, 2002 was full of bangersByAri Notis and Zack ZwiezenPublishedJuly 1, 2022
CultureNewsCultureNewsDestiny 2 Takes Players Back To The Leviathan Raid In Season Of The HauntedBungie brings back the Leviathan, nightmares, and a powerful Exotic in Season 17ByEthan GachPublishedMay 24, 2022
OpinionImpressionsOpinionImpressionsMessy But Beautiful, Swansong Captures The Darkness Of Vampire: The MasqueradeDespite its flaws, Swansong's ambition and accomplishments make it a delight for aficionadosByClaire JacksonPublishedMay 18, 2022
CultureOdds and EndsCultureOdds and EndsElden Ring Players Are Trying To Create The ‘Ultimate’ Berserk ModElden Ring’s homage to Kentaro Miura’s Berserk has finally come full circleByIsaiah ColbertPublishedApril 25, 2022
CultureCultureThe Week In Games: Nobody Saves The World On April 14A quiet week filled with ports, like Nobody Saves The World on PS5, PS4, and SwitchByZack ZwiezenPublishedApril 10, 2022
OpinionVG ChatOpinionVG ChatLet's Talk About How The Witch Queen Just Turned Destiny 2's Universe Upside DownNew reveals have big implications for the future of Bungie's sci-fi shooterByEthan GachPublishedMarch 12, 2022
Game TipsGame Tips17 Tips For Playing Destiny 2: The Witch QueenHow to get ready for the raid, craft weapons, and find The Witch Queen’s best new ExoticsByEthan GachPublishedMarch 9, 2022
CultureNewsCultureNewsSony Is Spending $1.2 Billion To Keep Destiny 2 Devs From LeavingA major chunk of the Bungie acquisition price tag is just to retain talentByEthan GachPublishedFebruary 3, 2022
CultureNewsCultureNewsDestiny 2 Won't Become A PlayStation Exclusive Post-Acquisition, Sony SaysPlayStation boss Jim Ryan says the deal is about making better live-service gamesByEthan GachPublishedJanuary 31, 2022