Before diving into an extended hands-on session with Naughty Dog's The Last of Us, creative director Neil Druckmann…
Before diving into an extended hands-on session with Naughty Dog's The Last of Us, creative director Neil Druckmann…
You joined Facebook, which just proves Zuckerberg's plan is working. Whatever it is.
When I had enough of Call of Duty: Black Ops II's campaign, I decided to spend some time with its more fantastical…
League of Legends is a beast. An unassailable success that every other games developer or publisher is trying to…
The world of video games is full of mighty people—people whose mere whims control what video games we play, what we…
Allow me to apologize, on the behalf of all game developers, for the 2012 Electronic Entertainment Expo.
I wanted to roll my eyes at Sony's apparent clone/rip-off/however-else-you-want-to-insult-it/take on Nintendo's…
Circular Geometry Studios loved the gameplay of the Street Fighter Alpha Series, and seeks to develop in a space…
The Legend of Zelda: Skyward Sword is my one of my favorite games released in 2011. Here's why I hate it.
Spore is an amazing creative experience diluted by a broad gameplay focus. Darkspore has one focus: Building a…
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