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The genre of the game is bullet hell without shoot'em up, it looks relatively low effort. It's like b-movies, it's so bad it's good. The game design philosophy behind is controlled chaos, if you can't control or learn from randomness, you might have a hard time mastering this very unique game. It also includes a handy map editor, a world explorer full of stuff created by our community, a fun fast paced multiplayer mode and lots of ships and cosmetics to unlock
Announced last December, Mamoru Hosoda (Summer Wars, Wolf Children, and The Boy and the Beast) has a new animated…
Video games have a dad problem. My colleagues broached the topic a few months ago on an episode of Kotaku Splitscreen
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