After dozens of wonderful hours playing The Legend of Zelda: Breath of the Wild, I finally came across a bad…
The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.
After dozens of wonderful hours playing The Legend of Zelda: Breath of the Wild, I finally came across a bad…
Hey, there’s a new Mass Effect game out this week! How about that. While Mass Effect: Andromeda tells a story…
I thought I was done with roguelikes, but Streets of Rogue pulled me back in. The game sprinkles gobs of Deus Ex DNA…
You drop right into a firefight, plasma crackling as it flies past your head. You push forward, blasting away at a…
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One of Shadow of Mordor’s biggest features is the “Nemesis System,” a mechanic that gradually beefs up unique Uruk…
Battleborn’s massive winter update drops today, bringing massive changes to Gearbox’s game, including full access to…
2016 was a great year for video games, and an even better year for video game music. It was also a diverse year,…
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