Picking a faction in Fallout 4 is the most agonizing choice in the entire game. Turns out, deciding the fate of the…
All the Latest Game Footage and Images from Fallout: Brotherhood of Steel
As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel. Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable. Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.
Picking a faction in Fallout 4 is the most agonizing choice in the entire game. Turns out, deciding the fate of the…
Opinions about Fallout 4 may be as sprawling and changeable as the Commonwealth wasteland, but most people agree…
It’s a harsh wasteland out there, fellow vault dwellers. Horrors can be found in every corner of the Commonwealth.…
Last weekend, someone completed one of the most incredible Fallout 3 runs of all time. The rules for the permadeath…
Players are diving into Fallout 4’s files, and what they’re finding is actually pretty damn cool. First, there was…
In the 100+ hours I’ve played Fallout 4, I’ve been a pretty heroic dude. Well...with one exception.
Last night, while wandering in Fallout 4, I heard something strange in the distance. A man on a megaphone was…
It’s like Starship Troopers. Or Helm’s Deep. Only scarier.
There’s a pretty great easter egg hidden in Fallout 4, and it has some juicy implications about two of Bethesda’s…
The open world Fallout 3 that Bethesda Game Studios shipped in 2008 was not the original idea for a third Fallout…
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