Why is that cave on Dagobah tainted? And why is Yoda so determined to stop Luke from challenging Vader? Maybe…
All the Latest Game Footage and Images from Exile
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).
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Our primary goal was to [recreate the experience of playing Diablo 2 online], rather than to make a game that everyone in the world could play. Grinding Gear Games CEO Chris Wilson, answering a fan question about the complex and somewhat casual gamer-unfriendly systems behind Path of Exile. Give a listen above.
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