
Today on Highlight Reel we have Dark Souls DJs, hallucinations, bike boomerangs, Battlegrounds camping and much more!
All the Latest Game Footage and Images from DJ Hero
DJ Hero primarily simulates turntablism, a musical style used by disc jockeys to create a new mashup song by incorporating one or more previously recorded songs played on record players along with sound effect generators. The game features score attack gameplay similar to the Guitar Hero games. The controller consists of a wireless deck consisting of a movable turntable that supports 3 "stream" buttons, an effects dial, a crossfader, and a "Euphoria" button; a hidden panel contains additional controller buttons to interact with the gaming console outside of the game. A portion of the controller can be detached and reattached to adapt the unit for left-handed players. Notes travel in an arc across a spinning record on screen, and the player holds down one of the 3 stream buttons to play notes; two buttons reflect the two songs used in that particular mix, and the third represents samples to add to the mix which can be adjusted with the effects dial. The player must also constantly adjust the crossfader to match onscreen symbols, which alters the relative volume of the songs as to bring one song to the forefront of the mix for a short time. Certain tracks are shown on screen as a series of up or down arrow, representing scratching sections, requiring the player to turn the turntable in the direction of the arrows while holding down the button to score points, mimicking the scratching of the record needle on vinyl albums. "Euphoria" is equivalent to Guitar Hero's Star Power, collected by successfully completing specific phrases in the song mix, called Perfect Regions, and can be released by pressing the Euphoria button, doubling the player's current multiplier as well as automatic crossfading when active. There is also a "Rewind" meter that builds through consistent successful playing, and once full, allows the player to rewind the song to fix errors in their performance. The player must continue to perform well or their performance meter will drop and the music track will cut out. Failing the song is not possible, unlike in Guitar Hero games. A single player career mode is available, as well both competitive and cooperative multiplayer modes ("DJ vs DJ"), playable locally or remotely. Ten songs have been specially mixed to also support gameplay with Guitar Hero and other compatible guitar controllers in a "DJ vs Guitar" mode. Players can also use a microphone for a non-scoring addition to the mix. A Party Play mode allows the game to automatically play the songs with the ability for a player to jump in and play at any time.
Today on Highlight Reel we have Dark Souls DJs, hallucinations, bike boomerangs, Battlegrounds camping and much more!
I’ve made no secret of my current dismay with affairs in the real world. I initially turned to games as solace. In…
Video games have a long and sordid history of using various objects as controllers: guns, peripherals shaped like…
After the release of some 20 games and spin-offs between 2005 and 2010 made everybody completely sick of games with…
You can feel it. Flowers are blooming, bees are buzzing, and spring is in the air. Oh, and there’s a new season of…
It’s late December with just days to go until the clock strikes the new year, which makes it the perfect time for Kot…
Last weekend, someone completed one of the most incredible Fallout 3 runs of all time. The rules for the permadeath…
I can’t remember the last time I felt as excited about a new video game as I feel right now about Overwatch,…
Guitar Hero Live is two separate games united by a single plastic guitar. One is the first game in the series to…
It’s quite likely your reaction to this image will dictate whether or not Hatsune Miku: Project Mirai DX is the sort…
Advertisement