The 2013 ports of Grand Theft Auto: San Andreas were a mess, full of bugs and missing features
Broken Circle is an unreleased RPG. The game, which story was based on Nordic mythology, had a troubled development: publishers weren’t interested because it was too risky to cover the release costs for an unknown title that needed a big and expensive 256mbits cartridge. By the time that the programmers managed to shrink Broken Circle to 64mbits, the console was at the end of its life and the only publisher interested in the game was not officially authorized by Nintendo.
The 2013 ports of Grand Theft Auto: San Andreas were a mess, full of bugs and missing features
Blizzard has published a detailed post about the issues and hoo boy, they're complicated
Rift Wizard leans hard into ridiculous builds and magical mayhem
How to make Bandai Namco’s action-focused RPG feel more like an action game
Broken Roads Director Craig Ritchie brings Fallout's wasteland to Australia
Inside Ubisoft Singapore’s struggle to ship Skull & Bones
Vape king and blog wrangler extraordinaire, we salute you
Mark a spot on the map, grab some guns, and get ready to (hopefully) be the last team standing when Apex Legends…
Its location, size, and Pokimane pizza lines have varied, but since 2015, Twitch has hosted some form of convention…
Over the summer, information about Microsoft’s next-gen console came out slower than self-serve frozen yogurt. We…
Advertisement