
The reviews are in for Techland's open-world zombie role-playing game Dead Island. Reviewers are talking about…
Running an agency is pretty simple: You won’t make any money without projects. You won’t get those without clients. And you won’t have clients until you hire an accounts team. Add other workers to complete the projects and get paid. It’s that simple. Or is it? Take care of your workers. If they're underpaid, or your agency becomes a sweatshop, don’t be surprised if they bolt. Encourage your staff to work faster and juggle more projects with a steady supply of donuts, and other surprises. And choose your clients wisely.
The reviews are in for Techland's open-world zombie role-playing game Dead Island. Reviewers are talking about…
In between projects, and given the lackluster critical reception afforded to the last game in the series, creative…
This stand-up-and-cheer golfer's fantasy for EA Sports' Tiger Woods PGA Tour 12: The Masters, seemed a little too…
It's the oldest profession in the world, but even in the free and easy 21st century, prostitution is still…
An ad agency has taken the fall for a guerrilla marketing stunt that had the city of San Francisco threatening…
The agency that handles PR for Harmonix, 505 Games and other developers will settle charges brought by the Federal…
A few weeks ago, I did a feature on a company that's responsible for game logos and box art. Today, then, I thought…
As you know, the results of our little Kotaku Census are in. And while infographics are pretty, I also promised I'd…
Video game publishers might rethink their marketing budgets when they see the results of the latest study from…
This morning, British publication The Guardian reports that Government Communications Headquarters (GCHQ) is going…
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