Futuristic Racer Extreme-G 2 Is Back And It's Not Pretty

Acclaim’s Extreme-G 2 wasn’t an exceptional futurist racing game, but I carry many fond memories of the 1998 Nintendo 64 release. Or I did, until Throwback Entertainment’s Steam re-release broke them.


Now Extreme-G 2 is a pretty old game, and this is just a port and not some fancy retro remake, but it’s a pretty atrocious port. No graphics settings outside of resolution, no controller support in menus (at least in my experience), framerate drops and an overall choppy feel.

But that’s at 1920 x 1080. Try running it at 3840 x 2160 and shit really get messy.

This is a game that anyone with access to an N64 emulator can download and play smoothly at 4K, with better control over how the game looks, like the ability to go full-screen while maintaining the original 4:3 aspect ratio.


Extreme-G 2 is now available on Steam for $7.99.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

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Indifferent Snowman.

It seems oddly common for emulating a game to be an overall better experience.

Nintendo, the ones who constantly smash emulation sure can’t seem to do better when Star Fox 64 on Wii had missing effects. Or button remapping would be nice. Especially on 3DS where my thumb can’t bend to jump with A and shoot with B very easily. Nevermind that VC games looked better on the NES mini vs the WiiU apparently.

SEGA has had some wildly janky sound effect problems with certain releases or outright missing sound effects (Tsu in Phantasy Star 4 on the PSP Sega Genesis collection)

Or CAPCOM with their Megaman X collection where games wouldn’t display over component at all, but the menus sure did. On top of this, Mega Man X6 dropped the Japanese voice acting (Not that it’s a good game to begin with).

I dunno if they ever fixed it but the Jak and Daxter port for Vita ran poorly.