Friday the 13th Studio Says It Hasn't 'Abandoned' The Game

Image credit: Illfonic.
Image credit: Illfonic.

Yesterday, Friday the 13th fans collectively yelped in terror when they discovered that developer Illfonic is working on a new game. They presumed this meant that Illfonic had moved on from the most popular game in the emerging “getting axe-murdered by 12 year-olds” genre. Not true, the studio says.

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“We assure you, continued support for Friday the 13th: The Game has not been abandoned,” said Illfonic’s CEO Chuck Brungardt in a statement posted to Reddit. “In fact, it’s quite the opposite.”

The studio’s new game, Dead Alliance, is a zombie shooter. It was first announced back in May and is scheduled for release relatively soon, at the end of next month. Despite this, it flew under many Friday the 13th fans’ radar, and they reacted to it yesterday with vitriol.

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“Wow, way to support the game you already released and promised to keep improving and adding more content for,” wrote one player on Friday the 13th’s official forums. “What hacks.” Others took to blaming the new game for the slower-than-they’d-like Friday the 13th updates, especially on Xbox One.

In the statement, Brungardt explained the structure of his studio and the development history of both Dead Alliance and Friday the 13th. “Most major and independent studios have multiple teams working on multiple projects at the same time,” he wrote. “This is critical for the survival of the studio, especially with the ups and downs with the game industry. Dead Alliance was started way before Friday the 13th: the Game.

He added that, thanks to Friday the 13th’s success, the dev team actually has more people on it than ever. Originally, it was made up of about 20 people, but has now grown to 30, he said “We also have opened a second office [whose] sole purpose is to support development of Friday the 13th: The Game,” said Brungardt. “We are continuing to staff up more team members for continued support of the game.”

Despite Brungardt’s statement, some players remain skeptical, insisting that they’ll only believe it when they see the blood-spattered fruits of Illfonic’s labor. Friday the 13th has received criticism for glitches and connection errors, as well as a lack of depth—issues that can be more irritating than most in multiplayer games. Some impatience after two months is understandable. But rumors that Illfonic has given up on Friday the 13th would at this point seem to be unfounded.

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.

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DISCUSSION

TitusAndronicus
TitusAndronicus

Love this game, hate most of this subreddit.

It’s not a perfect game by any means, there are certainly things worth criticizing, especially for Xbox users. But users on that subreddit have been seething about one thing or another since the game came out, and more often than not this manifests itself as demonizing the game’s developers as conmen and assholes who are literal pieces of shit.

Most recently before this was the talk of the subreddit, players wanted to know just what Friday the 13th: The Game was doing with a panel at comic con. Because how could they POSSIBLY be there to promote their game while also working on the game? And when it was revealed that they, uh, have separate staff who handle separate responsibilities like “handing out PR material at a con” and “working on the game,” you had the gleeful response of “I DON’T WANT TO HEAR FROM ANY DEV APOLOGISTS ABOUT HOW THIS GAME WAS MADE BY A ‘SMALL TEAM’ ANYMORE.”

Like I said: Love this game, fucking despise most of this subreddit.