Fortnite Will Nerf Shotguns, Remove Jetpack

Illustration for article titled Fortnite Will Nerf Shotguns, Remove Jetpack

If you’ve ever gotten one-shotted by a shotgun in Fortnite from out of nowhere and immediately buried your head in your hands to sob salty tears, today is a good day for you.


Epic Games announced they’re nerfing Fortnite’s shotguns today. For months, shotguns have been a problem in Fortnite. Players have long complained these weapons are ubiquitous and overpowered.

In a blog, Epic Games wrote, “For a while we felt that Shotguns promoted healthy close quarter gameplay, however with the recent equip time changes, Shotguns are being used more often than we like. It’s something we’ve been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state.” Now, pump shotguns’ headshot multiplier on damage will be reduced from 2.5 to 2.0 and damage from 90/95 to 80/85. Also, the headshot multiplier on the tactical shotgun’s damage will be reduced from 2.5 to 2.0.

What does that mean in human-speak? Fortnite’s pump shotgun damage is getting nerfed by 12%, headshotting someone with a shotgun might be less damning and, hopefully, there will be fewer salty shotgun tears.

Epic added, “Shotgun consistency across the board is also something we’re looking into and aim to improve. We want to make it more apparent when you hit or miss a shot. In addition to that, making sure the accuracy is more consistent and improving other odd behaviors with the weapon is a top priority.”

If that news made you happy, you might get a little whiplash from what’s next: Fortnite’s beloved jetpack, a limited time item, will be returned to Fortnite’s vault on Monday, June 11. Waaaaah.

Senior reporter at Kotaku.


Keyan Reid

There are two words which, when put together, will completely kill my interest in any game. They are “nerf” and “shotgun”. You do not nerf the power of shotguns. There are definitely arguments to limit the effective range of a shotgun, but never the power.

The shotgun is the fundamental unit of power in a shooter. It is the basest, simplest, most quintessential weapon. It should be challenging for a player to get a target within it’s effective range, but once you do get within 10 feet/~3 meters of a target with a shotgun in hand, that should be it. It’s over. Whatever the target is, it should fall victim immediately and without reservation to a single shot from the shotgun. There should be splatter and a resounding boom echoing the fact that the opponent has now been erased from existence in a single brilliant stroke.

I judge all shooters by the strength of their shotgun. The new Doom? A mostly fine shooter that was very enjoyable...except for the paltry, slappy-ass shotgun they give you. The double-barrel you find later improves things somewhat, but satisfactory boomstickery is still elusive and leaves a lasting blemish on an otherwise great shooter.

If you think shotguns are OP, stop stepping into shotgun range (which again, should be anywhere shy of 10 feet - shotguns that work well beyond that need to have the range trimmed down).