Video games took over New York University last week and a whole bunch of people got drunk to celebrate. Well, that's not entirely accurate. NYU's Game Center held its third annual No Quarter exhibition last week, a yearly event where they showcase work that they commission from inventive game designers.
This year, one of those designers was Margaret Robertson, the former editor-in-chief of British gaming magazine Edge. Roberston has been making games that create unique real-world play-experiences and the one she made for No Quarter involves consuming mass quantities of beverages. In the video above, I talk to Roberston about inspirations for the catchily named Drunk Dungeon and how she wanted to see people interact when building the game's improvised pathways. And no, those drinks players imbibe don't have to be alcoholic.