First Screens Of Vanquish, Platinum Games' New Shooter

Sega and Platinum Games have released first screens of their upcoming third-person shooter Vanquish, the new action title from Resident Evil and God Hand director Shinji Mikami. They're pretty. Bayonetta pretty.

The "speedy" shooter—as clearly evidenced by the employ of motion blur—with a "high-tension" battle system is bound for the PlayStation 3 and Xbox 360 this year, pegged for a winter release, at least in Japan. Vanquish has just about everything you'd need from a current generation shooter: bad-ass armor, big guns and plenty of sparks. Throw in some fast paced punchy-kicky melee combat and you might have the next great action game from Platinum.

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Our first in-game look at Vanquish is much more action-oriented than the original debut trailer, a mix of live action and CG. Looking forward to seeing this in action myself... you?

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Illustration for article titled First Screens Of Vanquish, Platinum Games New Shooter
Illustration for article titled First Screens Of Vanquish, Platinum Games New Shooter
Illustration for article titled First Screens Of Vanquish, Platinum Games New Shooter
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Illustration for article titled First Screens Of Vanquish, Platinum Games New Shooter
Illustration for article titled First Screens Of Vanquish, Platinum Games New Shooter

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DISCUSSION

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gold163 (° д° )

Reading Tim Rogers' feature earlier today, and seeing games such as this and Quantum Theory, I get this really pessimistic idea that many Japanese developers don't even know what "western gaming" means, and that it's just an industry buzzword they invented that means "clone the games that sell big in the west". I know it's a terrible thing to say about a game that I know absolutely nothing about, but Vanquish just looks impossibly generic thus far - seeing that first screenshot, I mistook it for Halo instantly. I can't help but feel that these Japanese developers that want to be successful in the west actually have no idea of what "western gaming" is, or what it means to have appealing design. Or, to be even more cynical; perhaps they DO know how to design games, but choose instead to follow the most generic blueprints that they know could sell big based solely on appearances.

Is it just me?