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Final Fantasy XIII Is Epic Enough For Sony's Platinum Prize

Illustration for article titled Final Fantasy XIII Is Epic Enough For Sonys Platinum Prize

Tokyo-based Sony Computer Entertainment held its annual PlayStation Awards in which the company gives, wait for it, awards to, you guessed it, PlayStation games. The awards are given based on how titles released in Japan on PlayStation consoles did domestically.

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Final Fantasy XIII took the Platinum Prize for shipping between 1 and 2 million copies. That prize is to the tune of ¥1 million or roughly US$12,000.

Gold Prizes, which are given to games that ship between half a million and a million, were awarded to Monster Hunter Portable 2nd G PSP the Best, Kingdom Hearts: Birth by Sleep, God Eater, Metal Gear Solid: Peace Walker, Monster Hunter Nikki:Poka Poka Airu Mura, Yakuza 4 and Fist of the North Star: Ken's Rage. The awards are worth roughly $6,000.

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Sony will be offering a new line of software called the PlayStation Awards Collection with box art noting that the games won the Platinum or Gold Prize.

These awards might be based on sales, but Sony also included ten games voted on by players in a User's Choice Award. Those titles are: Monster Hunter Portable 2nd G PSP the Best, Metal Gear Solid: Peace Walker, Hatsune Miku: Project Diva 2nd, The Legend of Heroes: Zero no Kiseki, Call of Duty: Modern Warfare 2, Final Fantasy XIII, Resident Evil 5, Yakuza 4, God of War III and Demon's Souls.

PlayStation Awards 2010発表 プラチナプライズは『FF XIII』 [Kotaku Japan]

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DISCUSSION

I for one loved FFXIII.

yeah the story was a bit too melodramatic, cheesy, and cliche, but it's a JRPG, I knew that it pretty much would be walking in to it.

yes it was linear, but i felt the circumstances of the story allowed it (though i do wish there was more varied side questing once you got to Pulse)

The combat system was great. It seemed simple at first, controlling only the leader, but roles and paradigm shifts really opened up to hectic and fast paced battles. If you had the skill to properly exploit the advantages of the various roles, then it was a great system.

hell if you weren't changing paradigms a couple times a minute, you either out powered the enemy, or were doing it wrong.

Definitely better than 12 which was too grindy and automated (yes i know i could NOT use gambits, but then i felt penalized, being unable to control all three as fast as the programming could). Though not as good as X, probably on par with IX. Above VII and VIII.