Cid

We all spend a lot of time arguing about what makes a Final Fantasy game, as if the series didn’t immediately establish right out the gate that it was about reinvention and not being beholden to a specific framework. But even knowing the series’ proclivity for change, it still would’ve been hard to imagine back in the day that the 16th chapter would end up being a straight-up action game with only modest RPG elements.
But whether you’re happy with the direction the series has gone (which is a valid thing to feel, and I wrestle with these feelings as well), getting hung up on semantics feels like a futile effort when you could simply play other things. Want something that harkens to the classic turn-based fantasy stylings of the original game? Octopath Traveler II is right there. What makes a Final Fantasy? Cid. Is he there? Then it’s a Final Fantasy game. — Kenneth Shepard