Fieldrunners 2 in action, captured by Touch Gameplay

Fieldrunners 2, still bulging with 50 and 60-wave levels right at the start and overflowing with content still somehow feels more focused. There is more of a feel of hand-crafted design here and of the developers throwing down challenges for the players to meet. There's even an elaborate batch of card-based achievements to strive for.

Some Fieldrunners fans may prefer the lighter, less-complex original game. It had, I guess, a Tetris-like purity to its design. I prefer this latter package. I prefer seeing this game's ever-lovely artwork on the scaffolding of a game that seems much more full of varied and interesting challenges. I've just worked my way through the game's first quarter of levels, with two full zones left untouched. I'm going to play a lot more, especially because later levels, the creators say, are full of crazy numbers of enemies.

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Here's an official screenshot that shows that. Yeah, that looks like fun.

Fieldrunners 2 [$2.99, iTunes]