"After our flagship project got stuck on Greenlight, we decided to try something in a different style and genre, and made a minimalistic multiplayer tower-building duel game Dwarf Tower—this time with a 100% working beta for Windows, Mac OS, and iOS," said Ivanov. "It was equally well received on Greenlight, and got nearly as many votes, and got stuck the same way: several thousand votes with no Steam distribution on the horizon. In fact, this game is already selling in other stores, but not on Steam."

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Will the Indie GameDev Greenlight group be the difference-maker these developers need? At its current size, probably not. But it's only been around for a few days, and it's gained quite a bit of traction. Beyond that, well, here's hoping Valve is close to either improving Greenlight in a big way or finally chucking it altogether in favor of a better system. Because right now, it's causing problems for everybody—players and game creators alike.

Update (10/30/2014): In response to the Facebook group and methods outlined in this story, a Valve representative said the following: "Clearly this is not the feedback we are seeking from Greenlight. We do track these sorts of things and folks 'going this route' will likely not find the results they may have hoped for." So yeah, probably not great news for Indie GameDev Greenlight.

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To contact the author of this post, write to nathan.grayson@kotaku.com or find him on Twitter @vahn16.