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There’s no easy way out. Trying to use the game’s “reload last autosave” option—found in the system menu—may sound like a fix, but it boots up your most recent autosave, not your second-most recent one (as “last” could imply). Fast-traveling to any bases, hideouts, or checkpoints you’ve unlocked will indeed create a new autosave file, but Far Cry 6 doesn’t let you fast-travel when you’re bleeding out. Instead, you’re stuck there, gray screen

When reached for comment, a representative for Ubisoft told Kotaku, “The dev team is looking into the issue for a permanent fix. In the meantime, players can have someone join them in co-op.”

Noted.

The insistence on autosave makes a certain amount of sense. Far Cry, as a series, thrives with chaos and unpredictability. By removing the option to manually create save files, Far Cry 6 forces players to live with their mistakes. It’s a similar design choice underlying Returnal, the PS5-exclusive roguelike that made waves earlier this fall. If players could create saves whenever they wanted, they could save-scum their way past the game’s inherent difficulty hurdles. Even Deathloop’s lack of manual saves has irked some players. Since the autosave triggers infrequently, it’s effectively impossible to play Deathloop in bite-sized sessions.

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For games that put the “play your way” mentality on a pedestal, relying solely on the autosave really seems to get in the way.