Fable III Really Signals A Larger Microsoft Push For PC Gaming This Time

Illustration for article titled Fable III Really Signals A Larger Microsoft Push For PC Gaming This Time

Microsoft asks itself hard questions in an internal Q&A document obtained by Kotaku, including whether the larger investment in PC gaming brought on by Fable III is different than the other times it promised the same and didn't deliver.

We didn't ask the question. We didn't have to. In an internal Q&A document prepared for MIcrosoft spokespeople and snagged by Kotaku, Microsoft addresses the fact that it hasn't quite come through on the PC promises of the past.

First, the question:

Q: Does "Fable III" on Windows signal a larger reinvestment by Microsoft in PC gaming? How is this different from the previous times you've announced a reinvestment in PC gaming and not quite come through with a robust offering?

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That this question even exists would indicate that MIcrosoft is at least aware of the perception that they've failed to follow through with previous PC gaming pushes.

Unfortunately the answer, again formulated for spokespeople instead of any media outlet in general, isn't quite as satisfying as the question.

A: In terms of revenue, Windows is far and away the largest gaming platform in the world, so it's an incredibly important part of Microsoft's business. From core games like "Fable III" to casual, social and Facebook titles, more gaming happens on Windows than anywhere else. Windows 7 is a world-class gaming platform, and you can bet Microsoft has a vested interest in using it as a platform for amazing first party content. "Fable III" on Windows as well as Xbox 360 this holiday is a great first step, and we'll have more news for you later this summer.

Hopefully this signals good news for PC gamers on the way.

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DISCUSSION

Just like every promise related to a Fable game...I'll believe it when I see it. There is no good-will left for the Fable franchise after Molyneux' constant overhyped interviews, misleading trailers, and underwhelming final product delivery.

At this point, I wouldn't be surprised if Microsoft cancels the Windows version of the game three months before release because they've decided "the PC isn't the right way to experience it".

How about releasing that finished PC version of Alan Wake you have lying around at HQ while you're at it, MS? I've already beaten it, but I'd love to see what Remedy's true vision for the game was.