Everything WildStar Has To Offer In One Final Pre-Launch Trailer

Carbide Studios' massively multiplayer online science fiction role-playing game launches a week from today, with early start kicking off Saturday morning at 12:01 am Pacific. That makes this final features trailer the big pre-launch push for WildStar — if you don't see something you like here, just keep on playing whatever you were playing.

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I'm quite looking forward to the game, and plan to be playing around launch time, as long as I get another MMO-related task out of the way first. I've puttered around with the beta, but have been saving myself for the full launch. I can't wait to see what sort of community coalesces around this weird little space game.

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DISCUSSION

Greg the Mad

I've played the beta. I've played many betas. Never before did the words "yet-another-WoW-clone" describe a game so well.

No crosshair/mouse-look (which kinda ruins the combat), outdated class system, housing is in instances, stupid factions tore my guild apart, no player trading, the quest texts were just terrible*, crafting is not just random, but stupid. And, finally, do no of the player's actions have a lasting impact on the game, which is normal, but you feel it with every step.

No, Carbide, you'll get no money for that from me. I wouldn't even play that for free. ... Sorry.

*"Hi, I'm [Alien Name Here]. I love Apples. Kill 25 Alien-frogs!" and that was the whole conversation.