Every Game Kotaku Splitscreen Played In 2018, Part One

Illustration for article titled Every Game Kotaku Splitscreen Played In 2018, Part One

It is now time for Kotaku Splitscreen’s Game of the Year discussions. Except we don’t really want to pick a Game of the Year. We want to pick every Game of the Year.


As has become annual tradition, this week we’re going back and talking about all of the games we played in 2018. Kirk, Maddy, and I go from January through May, mostly discussing games that came out this year but also tackling a handful of older games we happened to play.

Listen here:

Get the MP3 here. Games discussed in today’s episode:

January: Divinity Original Sin 2, Dragon Ball Fighter Z, Marvel vs. Capcom Infinite, Monster Hunter: World, Lost Sphear, Zelda: Breath of the Wild DLC, Resident Evil Revelations 1 & 2 Switch, Celeste, Warframe, Fortnite


February: Secret of Mana (PS4), Radiant Historia: Perfect Chronology, Dragon Quest Builders (Switch), Into The Breach, A Case of Distrust

March: A Way Out, Ni no Kuni 2, Far Cry 5, The Alliance Alive, Tekken 7, Kirby Star Allies

April: God of War, Minit, Frostpunk, Monster Prom, Nintendo Labo

May: Pillars of Eternity 2, Mega Man Legacy Collection 1 and 2, Detroit: Become Human, Bloodstained: Curse of the Moon, Dark Souls Remastered, Omensight, Donkey Kong Country Tropical Freeze (Switch), Yoku’s Island Express, House Flipper, Street Fighter 30th Anniversary Collection


Next week: June through December!

As always, you can subscribe to us on Apple Podcasts and Google Play to get every episode as it happens. Leave us a review if you like what you hear, and reach us at splitscreen@kotaku.com with any and all questions, requests, and suggestions.

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Robert Squirrel

(concerning the discussion of whether it’s possible to steal game ideas, PuBG/Fortnite vs Threes/2048)

Jason, I’d be interested in hearing more of your thoughts on free-to-play games being unethical as a general category. Is it just the various ways in which those games tend to have exploitative monetization, or is there something deeper going on?

Without hearing more of that argument, I’m not sure I feel comfortable equating a low-effort rip-off like 2048 with a polished game like Fortnite. Both may technically be based on “stolen” ideas, but despite suffering from a fundamental lack of originality, Fortnite actually has its own aesthetic & a distinct gameplay feel. 2048, on the other hand, is almost entirely a clone of Threes, outside of one missing mechanic, and it has no real aesthetic identity of its own. And the loss of that one mechanic strips away quite a bit of the challenge & interest present in Threes.

I think it’s worth exploring the ways in which both games exploit the ideas of others, but I don’t think it’s fair to draw any serious equivalence between them. It seems to me that the more effort one puts in to be distinct (visually, mechanically, thematically, etc), the more forgiveable these sorts of offenses should be. Not that Fortnite should get a free pass for its various thefts, of course, I’m just saying I don’t feel comfortable with comparing the two on the same level.