A common criticism of Disney's Epic Mickey (made by Totilo in his review, too) concerns the game's flawed camera view. Warren Spector, the game's designer, says the problem is the game bridges two styles that use fairly standard angles.
"We did the best we could given that we were not trying to make a platform game or an action-adventure game, but a game where you get to decide what the game felt like moment to moment," Spector told MTV's Clutch blog. "If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong, absolutely not. But I wish people would get it out of their head that we made a 'Mario' competitor, because we didn't."
That certainly smacks of blaming the audience, which never goes over well. Even to give Spector the benefit of the doubt, that his team tried to do something completely different that tested a design boundary, it would seem we're still dealing with a problem of clearly seeing the action. Which is rather important to a video game, whether it's following a well defined genre or a hybrid of of two of them.
Epic Mickey' Creator Responds To The Angry Internets [MTV's Clutch Blog]