The Elder Scrolls IV: Oblivion Remastered, one of 2025’s biggest games, is getting a significant new update that is set to improve the gameâs performance, fix a ton of bugs, and add more difficulty options, too.
On July 9, Bethesda announced that update 1.2 for Oblivion Remastered will be available on PC via the gameâs Steam Beta branch later today. The plan is to test the update out first and then, in the near future, push it out on all platforms, including consoles.
While many will be excited to hear about the new difficulty options, including more ways to tweak how much damage you take and how much damage enemies do, I think the best news in 1.2’s lengthy patch notes is the section titled Performance. Here, Bethesda and remaster studio Virtuos lay out all the changes being made in 1.2 that should help Oblivion Remastered run much better. Specific areas that are causing big FPS drops are being fixed, and systems like weather and character animation are being optimized, too. They also look to be fixing the hitching that players can experience when exploring the open world. Good stuff!
I canât wait for this update to hit Xbox so I can boot the game up for 20 minutes, go âWow, this is better!â and then close it and play the other 12 games I need to play right now. The life of a video game blogger journalist.
Anyway, here are the full patch notes for update 1.2:
SETTINGS CHANGES
Weâve added additional difficulty settings to allow players to further tune their âPlayer Combat Damageâ & âEnemy Combat Damageâ. Players can now select from âNoviceâ, âApprenticeâ, âAdeptâ, âJourneymanâ, âExpertâ, and âMasterâ options in the Gameplay menu. We hope the âJourneymanâ setting, specifically, will act as a better bridge between âAdeptâ and âExpertâ for players.
UI
Fixed map markers disappearing
Fixed missing punctuation in Simplified Chinese text
Fixed âToggle Allâ button on Map screen to work as a âHoldâ
Various fixes to localized text
Fixed controller issues in Spell making menu
Fixed menus being cropped incorrectly in 1280×1024
Fixed the incorrect player stance in the inventory menu after fast travel
Fixed rebinding keys for Lock Picking
Fixed keybinds not updating in AZERTY
Fixed soft lock with controller in Enchanting menu
Fixed stats not updating when equipping enchanted items
Fixed a character skin glitch when closing the inventory menu
CRASHES
Fixed crashes that could occur while fighting Jyggalag
Fixed crashing when killing a paralyzed NPC with an arrow
Fixed crashing when paralyzing an already-paralyzed NPC
Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
Fixed various GPU crashes
Fixed crashes that could occur during auto saves
AUDIO
Fixed underwater SFX persisting after leaving exiting water
Fixed missing ambient SFX in Shivering Isles
QUESTS
Fixed NPCs floating after being knocked down during Priory of the Nine quest
Fixed crashing when entering Flooded Mine during Final Justice quest
Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
Fixed mages loading without clothes in Fort Ontus during The Necromancerâs Amulet quest
Fixed NPC pathing issues in Gardens of Flesh and Bone during âThrough the Fringe of Madnessâ quest
Fixed missing VFX during the closing of the Great Gate
Fixed Ilav Dralgonerâs missing facial animation during âSaving Time Itselfâ quest
Fixed Sir Thredetâs speech during âUmaril the Unfeatheredâ quest
Fixed NPC pathing issues during âBaiting the Trapâ quest
Fixed Obelisk Crystals spawning disconnected during âBaiting the Trapâ quest
Fixed crash at end of âThrough a Nightmare, Darklyâ quest
Fixed wall crumbling in Malada during âNothing You Can Possessâ quest
Fixed misaligned food at the Castle Leyawiin County Hall dinner party during âSanguineâ quest
Fixed an issue with the visibility of ghosts during âGhosts of Vitharnâ
Fixed cutscene not playing during âLight the Dragonfiresâ
Fixed missing textures in Cropsford Campsite after finishing âGoblin Troubleâ
PERFORMANCE
Fixed frame rate drop in Deepscorn Hollow
Fixed frame rate drops in Black Rock Caverns
Fixed frame rate drop between Skingrad and Skingrad Castle
Fixed frame rate drop south of Bravil Castle courtyard
Reduced the frequency of hitches in the open world.
General improvements to frame time in many locations.
Optimize updating of character attachments.
Optimize rendering of water volumes in the open world.
Optimize light/shadow updates in several lairs.
Optimize waterfall particle FX and rendering.
Optimize the weather system.
Optimize character animation system.
GAMEPLAY
Fixed player character height scaling
Fixed armor items hiding Argonian and Khajiit tails
Fixed slow camera movement when initiating NPC dialogue
Fixed soft lock when a player with a high bounty goes to jail
Fixed Orrery animations
Fixed physics bug with floating necklaces
Fixed vampire sleeping animations
Fixed NPC beards not following facial animation.
Fixed ghost NPCs being completely invisible
Fixed missing animation when talking to Shamada in Leyawiin
Fixed occasional very long load times when fast traveling
Fixed missing facial animation for Snak gra-Bura
Fixed falling unconscious in water, preventing the player from getting up
Fixed NPCs losing collision when swimming
Fixed NPCs stopping combat when the player is blocking
Fixed female Dremora teeth clipping
Fixed soft lock after choosing player class
Fixed Amber weapons clipping in first-person view
Fixed vines clipping into columns
Fixed helmets clipping into the player characterâs head
Fixed missing textures on Daedric statues
Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
Fixed flickering shadows when using XeSS Upscaling
Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
Fixed settings properly migrating between PC and XBOX
Fixed water disappearing after fast travel
Fixed cursor slowdown when enabling high frame rate V-Sync
Fixed shaders not preloading due to cloud save replication
Fixed long blackout during loading screens
Fixed weather VFX flashing while outside
Fixed motion blur artifacts while in the Oblivion Plane
Fixed NPCs not obeying the Wait action from the player
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