The call to adventure issued by Elden Ring proved irresistible to many players when it launched on February 25. Perhaps a little too irresistible, as many playersā eagerness to dive headfirst into the gameās breathtaking and brutal landscape, coupled with the gameās own tendency to obfuscate things that other games make very clear, led them to skip right by the combat tutorial area at the start. At least some of those players mistook this bastion of guidance and learning for one of FromSoftās notorious and deadly traps.
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After customizing your character, doing some light tourism of the gameās sweeping landscape, and getting your generous ass handed to you by the spidery monstrosity Grafted Scion, you find yourself in a dark cave, seemingly discarded like one of Sidās toys in Toy Story. Gathering your bearings, you soon see two basic options before you: a door, lit by the diffuse light of a glowing tree, with statues lining its steps, and a pit, where a ghost sits waiting to encourage you to leap in. Although the glowing tree is warmly enticing, the cold, dark pit the ghost is goading you into actually holds the gameās combat tutorial.
Many games subtly guide you toward progress with visual cues like light sources, and in this regard, Elden Ring is no different. The literal glowing tree beckons you toward the gameās grand open world. However, the pitās combat tutorial introduces you to key gameplay mechanics like dodging, blocking, parrying, and locking onto enemies, a useful crash course, particularly for those who are taking their first plunge into FromSoftās whole Dark Souls design ethos with Elden Ring. But who could blame you for not diving into the mysterious pit just because a ghost dared you to? After all, Souls games are notorious for luring players into all kinds of deadly traps. Howās a player to know this pit isnāt yet another one?
When Bruno Dias, a writer and director at FailBetter Games, tweeted a photo with arrows pointing at both where the start of the game and its combat tutorial are, a bit of discourse ensued, with one camp arguing that Elden Ringās level design is a prime example of encouraging and rewarding player exploration, and another saying that the game should be more overt in communicating that the cave holds a tutorial area.
āThis is actually genius tho because if youāve played a souls game before youāll be hesitant to jump down into a pit and go for the door,ā wrote one Twitter user. āWhile new players will talk to and trust the ghost man because the games havenāt given them trust issues yet.ā
āI feel like the message needed to be more explicit,ā wrote former Kotaku Australia editor Alex Walker. āI absolutely couldnāt see the bonfire from my angle, or even the ledge, so I treated it like the other messages Iād seen until then: āThis is designed to fuck me up.āā

Itās often said that reading is fundamental, and thatās certainly true in Elden Ring. In fact, the game hints very heavily that the dark plunge leads to a tutorial area, via a message left by the developers themselves, which you can find scrawled at the precipice of the pit.
āThe Cave of Knowledge lies below,ā reads the message, and you might think this, along with the ghostās encouraging words, would be enough to nudge players wanting to get a handle on the gameās basics into the waiting pit. However, the only thing clearly differentiating dev messages from those left by other players is your ability to appraise them, a subtle distinction and one thatās easily missed. Additionally, the message is surrounded by similar-looking player messages that, more often than not, are funny or misleading troll messages rather than genuine hints as to what lies ahead. With players misleading each other as to the true nature of the cave, itās little wonder that many may be wary of leaping into the unwelcoming pit, especially when the warm light of the tree beckons them into the seeming comfort of the nearby structure.
Iām of the opinion that thereās something brilliant and very much in keeping with the Dark Souls design philosophy about how Elden Ring handles this. You have here the risk-reward gamble of braving the gameās world by plunging into the unknown, presented in a way that may particularly set off veteran playersā rightful fearsāfears developed through years of being hilariously crushed by deadly traps or fearsome foes after venturing forth in FromSoft games. If youāre a SoulsBorne veteran, youāre no doubt already battle-hardened enough to know the gist of Elden Ringās combat mechanics, and probably donāt need the tutorial. If you miss the tutorial pit or opt to skip it entirely, time itself no doubt quickly becomes a hard-knocks teacher on how to go from a wimpy maidenless tarnished to a chad combat veteran who receives warm hugs with plot implications. But if you find yourself in need of a refresher on the particulars of Elden Ringās combat, you can always fast-travel back to the combat cave to get good.
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