Last year, I had the absolute pleasure of discovering The Mane Quest, a website dedicated almost entirely to horses in video games. With Elden Ring now out, and with riding featuring prominently, I wanted to check to see if they had thoughts about the gameās mount. I have not been disappointed
The siteārun by game designer and horse lover Alice Ruppertātakes a light-hearted, if also deeply practical approach to the subject matter, and this Elden Ring review is no different. Rather than reviewing the game itself, it simply takes a look at Torrentāand some of the gameās other mounted creatures as wellāand examines how ārealisticā their animation and controls are.
In the case of games like Red Dead Redemption 2, their coverage obviously leans towards the truly realistic side of things, since those are actual horses weāre playing with and they can be directly compared. In Elden Ring, though, they arenāt really horses, and so the review is a little different.
Given the gameās magical foundations, most of it is just fine:
Torrentās neck is covered in enough shaggy fur to make a Jorvik Wild jealous, his long forelock and wide set ears give him that Highland Cattle, fresh-out-of-bed look, and there are a bunch of dapples on his butt that are adorable, though sadly mostly hidden by tack and baggage.
Mane Questās problems eventually turn up somewhere Iād never even noticed them, but now cannot un-see: Torrent looks like a horse, but their legs bend like…well like they shouldnāt, kinda like a goat, but also not really:
Now letās get to the bit Iām not fine with: Torrentās joints. Our goat-horse unfortunately suffers from the two very common issues of overly bendy forelegs and completely stiff fetlocks. I feel like a broken record at this point, because Iāve pointed this out in so many games already, but a horseās fetlock joints should lower as they bear weight. Animating an extra joint is of course extra work, but I still am continuously disappointed that even a game of the scope and resources as Elden Ring does not consider this necessary for its main characterās mount.
We can try to explain this away by pretending that Torrent is more goat than horse, or at least a mixture of the two: from looking at goat walk footage, their lower legs stay fairly straight indeed. Since Torrentās legs look significantly more equine than uuh⦠caprine, Iām not really satisfied by that excuse. Especially since there are actually other non-goat horses in this game as enemy mounts and they have tend to have the same issue.
While aesthetically jarring, there is at least a point to it: goat legs might look weird, but they work
…playing the game for longer has made me realize that the choice is at least partially understandable from a gameplay perspective ā in a game like Elden Ring, where precision and timing is crucial against every foe, your mountās movement being uneven might be enough to stop you from using it during combat.
Meaning: I get why smooth movement was prioritized over equine realism.
I would also like to imagine that at some point in Elden Ringās design process somebody said, āMaybe the player needs a horse,ā and somebody else said, āNot fucked up enough, it needs to be a horse with goat legs,ā and everybody nodded.
You can and should read Mane Questās full Torrent review here