Eight Things You Might Not Know About Mass Effect

Did you know Mass Effect was originally designed as a Puzzle Quest spin-off? That's not true at all. I'm just establishing a baseline for Did You Know Gaming's video exploration of true Mass Effect facts and Easter eggs.

They might not be as exciting as the ones I made up in my head, but that doesn't make the facts you'll learn in this video any less fascinating. Did you know...

  • Mass Effect was conceived by BioWare developers drunk on the creative freedom of Star Wars: The Old Republic.
  • Some 64 percent of Mass Effect players are too kind-hearted.
  • The Geth are immensely more save-able than the Quarians.
  • Player feedback directly led to Mass Effect 2's faster load times, increased customization options and hot, hot Garrus love.
  • Krogan faces are based on wrinkle-faced bat faces. Very large wrinkle-faced bats.
  • Fulfilling the development team's wish to have an exclusively female race, the Asari feature head fins inspired by modern hair styles and blue skin inspired by Star Trek's green-skinned Orion women.
  • A design for a male Asari was created, but why?
  • The Silurian race was designed to resemble the classic grey alien look. Party member Mordin's design influence was incredibly old Clint Eastwood.
  • How much I love bullet lists?

They've even thrown in some cool Easter eggs at the end. I've got to find that space cow.

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Player feedback did NOT lead to faster load times.

I understand that because of player feedback the elevators were pulled out, but they were simply an awkward narrative mask to a real problem. The problem was that UE3 had problems with loading in new areas, especially at the beginning (it was also the worst with texture pop-in), and so Bioware very cleverly came up with elevators, and elevator dialog to try and hide this. Unfortunately, it ended up with a sci-fi future in which it took 20 seconds for an elevator to move from the first floor to the second floor, and especially aggravated players.

People were mad at the load-times, which was a technology problem Bioware also recognized and would have improved anyways, but because the mask was the elevator, they bitched about the elevators, and so Bioware just went to (boring) splash screens.

The load times would have been improved no matter what, as they were for all other games. You know, because of advances in technology (specifically in knowledge of the consoles used, as well as further developments and tweaks to UE3).