Eight Hours In, Dark Souls Remastered Captures The Heart Of The Original

Illustration for article titled Eight Hours In, Dark Souls Remastered Captures The Heart Of The Original

I’m playing Dark Souls Remastered this week and while I haven’t finished the game yet, it’s been wonderful to revisit the land of Lordran. It’s a faithful remaster, capturing the original experience with a cleanliness that helps the action flow better. It’s not quite the same and while I miss some of the older rough edges, Dark Souls Remastered is a great way to revisit a genre-defining classic.


I always approach remasters with a mix of appreciation and skepticism. On the one hand, I’m thankful that games are surviving from one console generation to the next. On the other, I always wonder if cleaning a game up means losing some of the things that made it special. Dark Souls Remastered has largely threaded the needle on that front; while the fresh coat of paint removes some of the rugged charm, it definitely makes things more enjoyable to play.

FromSoftware released the original Dark Souls in 2011, a spiritual successor to their previous title Demon’s Souls. The game’s large, moody world and challenging boss fights captured the attention of gamers and helped establish a new type of action-adventure game. Games like Hollow Knight and The Surge take liberal inspiration from the Souls games, with tough battles and interconnected levels forming the cornerstone of their design. Demon’s Souls’ and especially Dark Souls’ influence on modern gaming can’t be overstated.

I’m about eight hours in, ringing my second Bell of Awakening last night—an accomplishment that means I’m about one third of the way through the game—and I’ve done my best to test the game’s limits. Certain speedrun skips remain while some key glitches have been removed. Dark Souls Remastered’s priorities are in the right place, fixing them game just enough without eroding the original’s identity.

They never stood a chance. (And yes, I killed that Undead Merchant for his Uchigatana. I’m a DEX scrub.)
They never stood a chance. (And yes, I killed that Undead Merchant for his Uchigatana. I’m a DEX scrub.)

The changes in Dark Souls Remastered are largely technical, with a consistent 60 frames per second making action flow a bit more. The series made a habit of capping things at 30 frames per second, including the default version of Dark Souls 3. That’s perfect reasonable but I appreciate the change in this particular case. Dark Souls’ boss fights have never been too tricky (with some exceptions like Ornstein and Smough) but cleaner action makes dodging and reacting to attacks more manageable.

Some changes feel drastic, with positive and negative results. The most bizarre curiosity has been Blighttown. The notorious resource-hogging underground shanty town used to cripple the console version and certain PCs. It’s an infamous level, known just as much for technical woes as convoluted architecture. Dark Souls Remastered removes all of the frame rate issues; the entire area runs at a smooth 60 frames per second. It makes thing much more bearable but also highlights the strange tension that can come from remastering a game. Is this Blighttown? Yes, but also no. A key part of the Dark Souls experience was battling performance issues. I’m sure most players will appreciate these sorts of fixes—I certainly find them impressive—but I always feel something is lost in the process, even if the result is technically better.

It’s not pretty but this really is the best way to avoid her attacks.

Thankfully, many of the useful tricks and skips remain. It was easy to perform the familiar “Undead Burg skip” leaping from a particular ledge straight down into the level’s lower areas to skip right to the Capra Demon boss and head down into the rat-filled Depths. If you know where to fall, you can avoid the laborious journey down Blighttown and land exactly where you want to go. Dark Souls Remastered doesn’t tweak these things or erect invisible barriers. Imperfection remains, although drastic things like using boss souls without consuming them seem to be removed.


Returning to Dark Souls has strange implications. This is a series both about how things are destined to crumble into nothingness and how history repeats itself. The remaster is a strange example of this in practice. The older version of Lordran is fading away. Perhaps the original servers will be turned offline the same way Demon’s Souls were. In its place, an new version has risen. Dark Souls Remastered captures the mood of the original, with some upgrades. It’s as good excuse to start a new playthrough or finally leap into the series for the first time.

I’ll have a full review next week.

Former Senior Writer and Critic at Kotaku.


Your thoughts Blighttown running at 60 FPS bewilder me. To think that performance hitches are integral to a game experience is beyond me.