You can see many of the ideas behind what would become indie gem Bastion in its original 2009 prototype, which developer Supergiant Games is showing off at its booth during this weekend's PAX East. But it sure looks different.

Before there were Gasfellas and Windbags, there were random bits of placeholder art from Dungeons & Dragons. And before there was The Kid, there was a robotic stiff man whose legs couldn't move. Man, how things change.


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