E3 Day Five Podcast: The Director Of South Park: The Fractured But Whole

Above: Dramatic reenactment of Jason’s South Park interview
Above: Dramatic reenactment of Jason’s South Park interview

We’ve almost survived E3 2017! Just a couple more weeks to go. Today on Kotaku Splitscreen, Jason sits down with two more game developers: the director of South Park: The Fractured But Whole and the executive producer/lead programmer of Pillars of Eternity 2.


Listen here:

Jason and I start out by catching up on how E3 is going today (the state of Jason’s vocal cords may give you a clue). After that he talks with Jason Schroeder, game director on South Park: The Fractured But Whole. (18:45). Last comes Adam Brennecke (35:26), executive producer and lead programmer on Pillars of Eternity 2, for an in-depth chat about how they’re designing that game and how much work it takes to make a good RPG quest.

This is our fifth E3 episode—check out our day-one reactions to Microsoft, EA, and the Xbox One X here, our our takes on Sony, Bethesda, and Ubisoft here, our reactions to Nintendo and Jason’s time playing Super Mario Odyssey here, and Jason’s interviews with the directors of Destiny 2 and Days Gone here.

As always, you can find Splitscreen on Apple Podcasts and Google Play. Reach us at splitscreen@kotaku.com with any and all questions, requests, and suggestions. You can download an MP3 of this episode here.

One episode left before we shut this whole thing down. Thanks everyone for listening.

Kotaku Editor-at-Large



They are selling a gold edition of South Park but won’t tell consumers why they should get it. That’s some sort of bullshit there.