Update, 12/14/2021 12:30 p.m. ET: The âhip hoppy walkâ comment was mistakenly attributed to a writer, and not motion-capture and voice over director Tom Keegan, who actually made the comments. We have also updated the attribution of the journalist question in the piece.
When I was scheduled for a preview of Forspoken, formerly Project Athia, there were three questions I was pressed to know. One, how the team went about handling the portrayal of its Black protagonist. Two, what the gameplay was like, and three, how Forspoken stands out among other fantasy action role playing games. While Square Enixâs hour-long preview provided a serviceable, if not clinical, job in addressing some of those questions, my initial curiosity has turned into trepidation.
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Forspoken is a game by former Final Fantasy XV devs Luminous Productions which follows New Yorker Frey Holland as sheâs isekaiâd into the âbeautifulâ and âcruelâ fantasy world of Athia. The world that awaits her is overrun by a blight called The Break, which turns animals and humans alike into monstrous creatures. To make matters worse, The Tantas, a matriarchy who once served as Athiaâs benevolent leaders, have turned into evil witches. Luckily for Frey, sheâs been imbued with magical powers that make her immune to The Break thanks to her fashionable talking jewelry companion, Cuff. To find her way back home, Frey must use her newfound powers and defeat the Break and the Tantas.
While I didnât get to play Forspoken during my preview, I was able to watch early build footage of the game during a pre-recorded stream. The preview showcased Forspokenâs magic system, parkour, and combat in action. It also gave me an opportunity to hear about Freyâs development from the gameâs lead writers.

The magic in Forspoken runs on an enhancement system Square Enix calls the Nail system, which you can think of as something similar to what would happen if a mage enchanted or upgraded an everyday item. The Nail system leans heavily on Ancient Egyptian and Babylonian historical influences, where the act of painting oneâs nails displays oneâs status and power.
âWe wanted to represent the ability enhancements in a form thatâs part of Athian history as well as merging with something thatâs relatable to our modern world. The theme of duality is central to Forspoken, and so as players explore the game theyâll come to learn that the Nails are heavily embedded in Athian lore and culture, however Frey also views them through a modern lens (much like we would),â Square Enix said.
The Break works similarly to how fade riftswork in Dragon Age Inquisition, with waves of enemies bursting through that must be dealt with. Luminous Productionsâ Final Fantasy XV origins come into play with Forspokenâs freeform combat, which includes frenetic enemies and flashing red numbers that pop up when you deal massive damage to those enemies.
Another key component of Forspokenâs gameplay that sets it apart from other fantasy games is its magic parkour system, which was best showcased in its Game Awards trailer. In the trailer, Frey can be seen traversing mountains at break-neck speeds as well as fashioning herself a floating skateboard to cross a river.
Although the early gameplay footage I saw in the hands-off preview looked rougher than the feats on display in The Game Awards trailer, Square assured that the game would look better and âfeel amazingâ upon launch.

While Forspoken didnât appear to be reinventing the wheel when it came to its magic open world, the leading actress, Ella Balinska, still stood out to me. Square Enix said its decision was obvious given its desire to have a âstrong, female leadâ as its protagonist.
âWe wanted our hero and other characters in Forspoken to be reflective of our diverse audiences and relatable to our players,â Square Enix said. âWe decided to model Frey after casting actress Ella Balinska, as we felt she embodied our envisioning of Frey perfectly.â
While âmeetingâ the lead writers behind Forspoken was meant to curb any fears I had with how its protagonist was going to be handled, it ended up sparking more unease than I initially had about the game.
At one point in the pre-recorded âget to know the writersâ section, I learned that Forspoken has been in development since 2018, with Telltale Gamesâ The Walking Dead writer Gary Whitta, and Unchartedâs head writer and creative director Amy Hennig laying down the groundwork for the gameâs world concept and narrative while it was in pre-production. The torch was then passed to the gameâs lead writers Allison Rymer and Todd Stashwick, who finalized the story and script for the game. While all these high profile names were all well and good, especially for their previous association in crafting other âAAAâ games, last I checked none of them were Black people. Question marks rapidly started to fire off in my head about the gameâs handling of Frey which were only festered by how its writers went about describing working with Balinska.
My newfound fears werenât helped when Rymer and Stashwick described Freyâs origin story, which came off as a tired amalgamation of Black stereotypes. Those stereotypes included her âbeing very angry,â her having âfallen through cracks of society,â and being âon the verge of prison,â before being teleported to Athia. The cherry on top of my newfound dread was motion capture and voice over director Tom Keegan describing Balinskaâs mannerisms during her motion capture performance as having a âvery hip-hoppy kind of walk.â
I wasnât the only journalist to find Keeganâs awkward remark and the lack of Black writers shown in our preview as harrowing. When Axiosâ Stephen Totilo asked if there were any Black developers or consultants involved with Forspoken in Square Enixâs video chat, he didnât receive an answer during our preview. (Later on, he received an FAQ sheet that rounded up our media questions. Sadly, its answer came off as a canned response that leaned heavily on the hands-off preview where Balinskaâs âpassionateâ feedback throughout her motion capture process was regarded as âinvaluable feedbackâ for the team.
âWe worked closely with a number of consultants from BIPOC backgrounds to help portray Freyâs character and tell the story from her perspective,â Square Enix said in the FAQ, adding that Forspokenâs supporting cast was âdominated by women and several women of color.â
While I donât doubt that Luminous Productions consulted Black folks in how they went about creating Frey, being greeted by white writers, and only hearing about consultation from second-hand account didnât do them any favors for me as a player whoâs been starving for Black representation in games, both on-screen and in crafting their narratives. When we have discussions about representation and changing the way games are made, it feels like they are often left at superficial changes, like the face on the game cover or a nearly interchangeable protagonist. Sure, they have Black actors like Balinska and Janina Gavankar as antagonist Tanta Sila, but without Black writers or consultants featured prominently during the preview, the game didnât come off well for me. The wince-inducing descriptions levied at the protagonist could have easily been avoided had anyone with melanin been given meaningful positions of power on the project.

Another concern I had going into the preview was how often Frey and Cuff would quip at each other during gameplay, which was a Marvel movie amount from both its initial trailer, The Game Awards trailer, and my hands-off look. These quips would include swearing during the banter between Frey and Cuff during combat encounters. In response to this concern, Square Enix said the intention for the banter was to showcase Freyâs complexity as a âcomplex, imperfect, and raw characterâ while making her more relatable as a self-insert for players to the bonkers setting she now found herself in.
âWhen Frey is in a battle, we really wanted to show her vulnerable side and the fear she is experiencing when she finds herself in situations out of her own control but also how she toughens up in order to survive. We also carefully considered, âHow would we respond ourselves, through a modern lens, if we were thrown into this fantasy setting with all of its magical creatures and mysterious powers?ââ
For those put off by Frey and Cuffâs banter, Square Enix is apparently âstill in the process of adjusting the exact frequency, content and volume of their banter.â
Overall, Iâm not too pressed by Freyâs quips so much as Iâm worried about how sheâs going to be represented in the game as a Black character whoâs only had white writers. Hopefully my apprehension is like a friend giving a bad summary of a film, and the actual game holds up better than a preview or a developer description would.
Forspoken comes out on PC and PlayStation 5 on May 24, 2022.