Dueling Translations Of Hideo Kojima's Thoughts On Critics Cause Confusion

Illustration for article titled Dueling Translations Of Hideo Kojima's Thoughts On Critics Cause Confusion

Whatever you think about Hideo Kojima’s latest fever dream—which imagines a world exactly like our own, except that Norman Reedus can’t walk good—you likely figured it was going to be divisive. Initial reviews lent credence to that idea; some critics adored Death Stranding despite its sharp corners and long, uneventful stretches. Others thought Kojima sacrificed fun in favor of nonsensical high-concept wankery. Over the weekend, Kojima voiced his own opinion about those reviews. Trouble is, nobody’s entirely sure what he meant.


The saga of Kojima’s comments on American Death Stranding reviews is nearly as labyrinthine as the saga of Death Stranding itself. It began with an interview with Italian site Tgcom24 over the weekend. English-speaking site Wccftech then wrote a piece based on the Italian transcription—though not the original Japanese recording—of Kojima’s quote. In it, the site posited that he had said Death Stranding wasn’t able to strand its way into U.S. audiences’ hearts because it’s not a first-person shooter. Instead, Wccftech said Kojima said, it’s something better.

“I must say that the game received rave reviews, especially in Europe and Japan,” said Kojima, according to Wccftech’s translation. “Here in the United States, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn’t one, it flies higher.”

He went on to compare American audiences to those of other countries, saying (again according to Wccftech) that he always aims to create new things that garner discussion, but “Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema.”

That “flies higher” bit, especially, is quite an audacious statement. Death Stranding is ambitious, sure, but more so than every entry in a genre that’s sprouted countless branches over the course of decades? Naturally, this created quite a fuss among fans—some of whom wound up disputing Wccftech’s translation. Major sites like IGN proceeded to weigh in with translations that put a different slant on Kojima’s assessment, removing his declaration that Death Stranding “flies higher.” Instead, according to IGN, Kojima merely stated that “Americans are some of the biggest first-person shooter fans, and Death Stranding isn’t that.” In other words, it’s unfamiliar—not necessarily better or worse.

Then Sony itself got in on the action, re-translating that last line as “in America there are a lot of FPS fans, maybe those fans are saying this is like a different game and are not rating it very high.” So more or less the same meaning as IGN’s, albeit with additional flavor and context. It’s unclear whether they accessed Kojima’s original Japanese or not.

Kotaku’s Natalie Degraffinried, who speaks Italian, also took a crack at translating the quote. Here’s what she came up with:

“I have to say that the game has received enthusiastic reviews, especially in Europe and Japan. Here in the United States, however, we’ve received stronger criticisms. Maybe it’s a difficult game to understand for a certain type of critic and the public. In America, there are many fans of first-person shooters, and a lot of them [wish] that Death Stranding [were] a different game; maybe for that [reason], they didn’t give higher scores.”

“I always look to create new things and [welcome] controversy and discussion, but it must be said that the Italians and the French have a diverse sensibility that allows them to appreciate this more original genre of product, [not only] in video games but also in film.”


No matter how you slice it, it seems Kojima made some pretty broad generalizations. Translation, however, is a tricky art, and it often leaves room for interpretation. This is an important thing to keep in mind not only when reading quotes from Kojima—who has found himself in situations like this before—but anybody who isn’t speaking the language their words will ultimately be printed in. We’ll provide an update if we can get our hands on the original Japanese quote.

Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.


Even assuming the more nuanced translation is the correct one (and I’m willing to give Kojima the benefit of the doubt here), this still isn’t a good look.

Part-for-whole fallacy aside, the “you just don’t understand it” excuse always reeks of pretentious horseshit. It is entirely possible for an individual or group to understand an artistic effort and still not enjoy it. Aesthetic sensibilities are not uniform, and presuming (or demanding) that they are is, frankly, a pretty small-minded way to approach criticism.

Kojima’s not wrong in that we consume FPS titles at a pretty good clip (insert rimshot), but appreciation for a certain genre doesn’t preclude the ability to understand or appreciate other genres.

Frankly, this whole thing reads a bit like fans of a particular anime immediately dismissing all criticisms of that anime with “you just don’t understand the deeper levels of the narrative.”

Full disclosure: I own and absolutely love Death Stranding (although my Norman Reedus walks good; perhaps yours needs to drink less Timefall Porter before setting out on the path?), but I will always bristle at the “you just don’t understand it as I do” defense.

There are many things I do not understand, or do not have as full an understanding of as I would like.

Narrative design is not one of those things, and responding to any criticism (and there are some legitimate areas to flog Kojima’s writing—his adolescent understanding and application of metaphor being a big one right out of the gate) with “you just don’t get it” presupposes that the person issuing that defense is an unassailable genius, and anyone who doesn’t agree with them is just a knuckle-dragging pleb.

...which is a horrifically reductive, self-serving, and stupid argument.  A little too ironic, don’tcha think?