Dragon Age's Save Imports Are World-Changing

Illustration for article titled Dragon Age's Save Imports Are World-Changing

From the Quest for Glory days right through to BioWare's own Mass Effect, role-playing sequels have allowed you to import your old character into the new game. So, uh, how is this going to work for Dragon Age II?


Well, it'll work a little differently, what with you not taking control of the same player. Instead, the world around you will be different.

"We look at it as importing the world really", the game's lead designer Mike Laidlaw tells NowGamer. "I've always seen Dragon Age as a franchise as about more than any one character. It's about entire an entire span of history and the whole world that's affected by what happens."

"So that was our approach and I think the importing stays true to that in the sense that the decisions your Warden made and the person they were all affects Dragon Age II. You know, who's in charge of Ferelden, what happened with the Dwarves, who's running Orzammar? All of these things are reflected and accounted for in Dragon Age II."

Dragon Age II: BioWare Interview [NowGamer]



Oh good, because it would be heartbreaking if they said, BHELEN, the king of the dwarves refused to help in defending... instead of HARROWMONT, the king of the dwarves, refused to help in defending...

I love Bioware games, but I have lost faith entirely in their ability or desire to actually incorporate player choice into the actual scheme of their narratives, making us take a sword and only a sword and only letting us choose which color we would like. It'll be a cool sword and I'll have a fun time swinging it, but please, guys, stop pretending that you might let us pick up a mace or an axe, or, god forbid, eschew war entirely.