Class

First up is classes. There are only three base combat roles in The Veilguard, so the divide between them was never going to be huge, but I was surprised to see that players are pretty evenly split between Warrior, Rogue, and Mage. The first two are tied with 30 percent of players picking up a sword or dagger. Mage came out on top, however, with a 40 percent cut of the pie chart. I played a mage, too, and had a blast with it in a way that I haven’t in previous games. Mages in the last three Dragon Age games were mostly stationary, fighting from a distance and running away if anyone got too close. The Veilguard retools the class to have both the traditional long-range spellcasting and a close-range tool kit with an orb-and-dagger build. It’s the most versatile mages have felt in these games, so I’m not surprised that folks are gravitating toward it.